Realistic low-latency mobile AR rendering

نویسنده

  • W. Pasman
چکیده

When designing a system for mobile augmented reality, problems to be tackled concern tracking, rendering performance, end-to-end latency, battery usage, and communication bandwidth of the mobile platform. We developed an integral solution covering all these aspects, while still being manageable from the application's point of view. In this paper we outline the global layout of our system, and discuss a demo application projecting a statue on the campus.

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تاریخ انتشار 2001